Your whole goal is basically to get explorers out in the wastes as long as possible. On the other hand, most of your good stuff comes from explorers, and the longer they are out there, the better stuff they find. Your whole vault can get wiped out and it's just a hiccup. Since you can just revive dwellers with caps, which are so plentiful as to be irrelevant after you get your vault established, incidents really don't matter much. Once your first room can kill a pack of deathclaws without stimpacks, then they are strong enough, and you can start giving any extra, awesome weapons to your explorers. You get this weapon if you keep Harkness identity safe from Zimmer in Rivet City. Give the best weapons to your vault defenders. For heavier use, I preferred the plasma rifle and its variant A3-21. Because raider and especially deathclaw attacks can be quite deadly, shutting those down is more important than your explorer spending another hour in the wasteland before you recall them. ![]() ![]() In survival mode, dweller death is permanent, so you absolutely want to avoid that. ![]() I think this depends upon whether you are playing on survival mode or not.
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